

Review: Alone in the Dark by Matthew Mason

Call me David Duchovny, because damn it; I wanted to believe. I wanted to believe that Atari’s Alone in the Dark redux was going to be what I, and more importantly long time fans, have been hoping it would be. That being a seedy and evil monster mystery set in the already scary in the light Central Park of New York City. Add to the disaster meets zombies idea with fresh and innovative DVD-like options that let you fast-forward, scene select and get recaps a la a television drama and you have the trappings of what could be a beautiful rebirth of a much neglected franchise. If only Eden’s execution was half as good as their ambition.
I want to tell you about the intriguing plot that revolves around Edward Carnby trying to figure out what the hell is going on; but no matter what good would slip from my mind and onto this review will quickly get eclipsed by the nonsense I had to deal with to find it. Apparently French people think we American’s say fuck a lot; every two sentences spoke contained it. If Carnby came circa the 1930’s, would he really use that type of language? Did it even exist!? Maybe he caught a few reruns of Deadwood before the world collapsed around him. Even though the games vernacular was quite small, at least it was easy on the eyes; graphically and stylistically Alone in the Dark is sound
Literally ripping pages from Resident Evil 4, the controls totally smack of Capcom’s work. Taking their plagiarism one step further, they at least saw fit to add an admittedly neat inventory selection that has you looking down into your coat to fumble for things. Unfortunately this isn’t an option to pause; enemies whose names end in “z” will still give you the one-two when you’re busy looking for a lighter. Easily remedied when you realize you can press the left or right bumper to quick pick; but then you realized that the inventory system is yet another innovation pissed down the drain by uselessness.
Not that getting hit is exclusively an issue when you’re digging into your jacket. The hit detection in Alone in the Dark is atrocious. I can’t even count the times I was hit by hands that didn’t come close to touching me, or falling off edges or into electric water when I shouldn’t have or the disconnect between anything I swung around at anything I was swinging at. And then there’s the numerous driving portions that were so painful I’d rather get titty twisters with pliers than be forced to play them again. It’s no wonder there’s a fast-forward function. And the coup de grace of disgrace goes to the fact that the majority of the achievements are null and void if you use any of the DVD features. Not a game breaking bug less than a personal annoyance; it just feels like salt to the wound in an already torturous experience.

Alone in the Dark is a prime example of promise over execution. I can applaud Eden for going out on a limb and trying something different with a genre that gets regurgitated often. But for every commendment I want to give them for their game, I have take twice as many stabs pointing out that no matter how noble your cause, it means nothing if you don’t deliver. Better luck next time.
Editor note: Matthew is a guest writer for Phase1Phaser, when he isn't busy playing everything under the sun and being awesome, he also writes for the fantastic game site World 1-1 The games site you should already have bookmarked, and your number one stop when we're too lazy to update here. Which is all the damn time.
Also the caption douchebaggery is courtesy of me, not Matthew, he's way too clever to have written that bullshit.




"Pompous" comments regardless, there's a reason why Volition, the developers of Saints Row, are feeling so confident even if they delayed the release of the upcoming Saints Row 2 to steer clear of the GTA IV effect. Having played through Rockstar's epic twice and enjoyed every minute of it, I needed another sandbox hit of some description between now and the release of the much-touted DLC and so decided to opt for the budget Saints Row, a title I had been previously sceptical of. My reaction is "wow".
Hit the jump for more<< MORE >>


"Koming soon"? Jeez, we are SO over the whole K thing already! How about just re-releasing that terrible MORTAL KOMBAT!!! techno song again while you're at it?
So before I get all cynical and rip into this news, I must admit that I loved MK as a kid, and just thinking about the series takes me back: writing down the fatality moves from Gamepro magazine and taking them to the arcades with me; being so so frightened of Baraka and the Dead Forest stage in MK2 (and of telling my mum that buying the Game Boy version was a waste of money and I wanted to take it back to the shop); memorising Sub Zero's 6-hit combo in Ultimate MK3 (what was up with that 'run' button, eh?); having a crush on Sonja Blade (Kerri Hoskins).

It seems that our good friends over at the Sony Corporationhave been hiding information about the release date of the popular onlinesocial community “Playstation HOME” in sites across the web.
Oh sure, there have been many theories as to the release date sinceit was promised to Sony’s dwindling, yet loyal, fanbase early 2007, yet onetheory stands above the rest.
Discovered in my booze fueled Facebook and randomwebsite surfing rampage, I came across dictionary.com‘s definition of Home.
–noun
1. a house, apartment, or other shelter that is the usual residence ofna person, family, or household.
2. the place in which one's domestic affections are centered.
3. an institution for the homeless, sick, etc.: a nursing home.
4. the dwelling place or retreat of an animal.
5. the place or region where something is native or most common.
6. any place of residence or refuge: a heavenly home.
7. a person's native place or own country.
8. (in games) the destination or goal.
9. a principal base of operations or activities: The new stadiumwill be the home of the local football team.
10. Baseball. home plate.
11. Lacrosse. one of three attack positions nearest the opposing goal.
–adjective
12. of, pertaining to, or connected with one's home orcountry; domestic: home products.
13. principal or main: the corporation's home office.
14. reaching the mark aimed at: a home thrust.
15. Sports. played in aball park, arena,or the like, that is or is assumed to be the center of operations of a team: The pitcher didn't lose a single home game all season. Compare away (def. 11).
–adverb
16. to, toward, or at home: to go home.
17. deep; to the heart: The truth of the accusation struck home.
18. to the mark or point aimed at: He drove the point home.
19. Nautical.
a. into the position desired; perfectly or to the greatest possible extent: sails sheeted home.
b. in the proper, stowed position: The anchor is home.
c. toward its vessel: to bring the anchor home.
–verb (used without object)
20. to go or return home.
21. (of guided missiles, aircraft, etc.) to proceed, esp.under control of an automatic aiming mechanism, toward a specified target, as a plane, missile, or location (often fol. by in on): The missile homed in on the target.
22. to navigate toward a point by means of coordinates otherthan those given by altitudes.
23. to have a home where specified; reside.
–verb (used with object)
24. to bring or send home.
25. to provide with a home.
26. to direct, esp. under control of an automatic aiming device, toward an airport, target, etc.
—Idioms
27. at home,
a. in one's own house or place of residence.
b. in one's own town or country.
c. prepared or willing to receive social visits: Tell him I'm not at home. We are always at home to her.
d. in a situation familiar to one; at ease: She has away of making everyone feel at home.
e. well-informed; proficient: to be at home in the classics.
f. played in one's hometown or on one's own grounds: The Yankees played two games at home and one away.
28. bring home to, to make evident to; clarify or emphasize for: The irrevocability of her decision was brought home to her.
29. home and dry, British Informal. having safely achieved one's goal.
30. home free,
a. assured of finishing, accomplishing, succeeding, etc.: If we can finish more than half the work today, we'll be home free.
b. certain to be successfully finished, accomplished, secured, etc.: With most of the voters supporting it, the new law is home free.
31. write home about, to comment especially on; remark on: The town was nothing to write home about. His cooking is really something to write home about.
As you can see, after highlighting the key letters in the article, it clearly spells out “Home will be released in April.”
… Sony, you sly dog, thought youcould outsmart the gaming public! Wrong.
And yet there’s more to this puzzle. Do you really think the fact that there are 31 definitions for HOME is a coincidence? Well Sony's PR sure hopes you think there isn’t! It’s obvious that Playstation HOME will be released on April 31st of this year. Now, I know what you’re saying, 'But there are only 30 day in April, dumb-ass”.
WRONG: it’s a leap year. And it was right under our noses the entire time.
While they were at it, Sony decided to send out a little “fuck you” to their competition as well. Under the definition of #27 “at home” it clearly states (after highlighting the key letters again) “WII SUCKS”.
And where do most people play their Nintendo Wii? At home! Coincidence? I’ll let you be the judge, but this is one guy who knows better.
So next time you’re on message boards spamming made up release dates for your favorite upcoming Playstation 3 releases, maybe you should open your eyes and do a little research instead.
I'll be upfront with you, I have never seen an Uwe Boll movie. But I have worked at a movie rental outfit, and I have seen the pain riddled faces of people who have rented his movies. The best response ever was when I asked a customer what he thought of Bloodrayne: he looked me right in the eyes, his full of scorn and simply replied, "Fuck you" and walked out.
Awesome!
Surprisingly enough this did convince me to see his films. Strange how I don't want to spend two hours allowing House of the Dead to suck the life out of me.
But I can still hate him, because for every shitty movie with a video game as a basis, it makes the medium look that much worse in mainstream culture's eyes, and more funding is given to a hack director that could have gone towards some awesome. Or coke for studio execs. Either way, as long as Uwe doesn't get the money, everyone wins
Anyways, back on topic. Over at FEARnet.com, they caught up with Uwe for a quick Postal related interview. Which no one probably cares about because the movie is probably a shit-storm of terrible and awful. But what people should care about is the little nugget at the end of the interview.
Are you aware that there is a petition online, signed by 18,000 people, requesting that you stop making movies?
Yeah, I know that. 18,000 is not enough to convince me.
How many would it take?
One million. Now we have a new goal.
Hear that, haters? A challenge!
